@BEGINEVENTS


@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Centrals
whom=Entente
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Entente
whom=Centrals
@ENDIF

@IF
CITYTAKEN
city=Soissons
attacker=Entente
defender=Centrals
@THEN
TEXT
VICTORY AT THE MARNE!
^
The German advance through France is checked after a bloody battle in the Marne Valley. Paris
is saved, and the germans withdraw beyond the Aisne, where they take defensive positions on the
Chemind des Dames ridge.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
1914 SEPTEMBER
^
The allied armies have been retreating for a month from the superior german armies. They have
now reached the MARNE valley. Seeing an opportunity, the French commander in chief, Joffre,
decides to attack the enemy's right flank. Troops are rushed to front with all available transports.
The battle of the Marne has begun...
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
1914 OCTOBER
^
The germans launches a new offensive in the Flanders to encircle the allied left flank and capture
the channel ports, where british troops is arriving in growing numbers...
ENDTEXT
GIVETECHNOLOGY
receiver=Centrals
technology=40
@ENDIF

@IF
CITYTAKEN
city=Antwerp
attacker=Centrals
defender=Entente
@THEN
TEXT
Antwerp falls, after an intesive bombardement by German mortars and a bold defense by British
and Belgian divisions.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,10
36,12
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Big Bertha
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,10
36,12
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Mortar
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,12
36,10
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,12
36,10
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,12
36,10
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,10
36,12
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Mortar
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,12
36,10
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,12
36,10
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
35,11
36,10
36,12
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=St Mihiel
attacker=Centrals
defender=Entente
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
62,72
endlocations
@ENDIF

@IF
CITYTAKEN
city=St Mihiel
attacker=Centrals
defender=Entente
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
64,72
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ostend
attacker=Centrals
defender=Entente
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
22,8
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
The Belgians begin to open sluices and flood barriers to slow down the german offensive.
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
21,9,21,9,21,9,21,9
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
22,10,22,10,22,10,22,10
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
23,11,23,11,23,11,23,11
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
24,12,24,12,24,12,24,12
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,17
25,15
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,15
25,17
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
24,16
24,18
25,15
25,17
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Cavalry
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,17
25,15
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Field Artillery
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,15
25,17
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Field Artillery
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,17
25,15
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,17
25,15
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,15
25,17
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
24,16
24,18
25,15
25,17
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Cavalry
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,17
25,15
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Field Artillery
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,15
25,17
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Field Artillery
owner=Centrals
veteran=no
homecity=none
locations
24,16
25,17
25,15
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Passchendaele
attacker=Centrals
defender=Entente
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
24,16
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
23,31
24,30
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
23,31
24,30
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
23,31
24,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
31,7
31,5
32,6
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
31,7
31,5
32,6
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Mortar
owner=Centrals
veteran=no
homecity=none
locations
31,7
31,5
32,6
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
31,7
31,9
32,6
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
25,5
26,4
27,5
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Mortar
owner=Centrals
veteran=no
homecity=none
locations
25,5
26,4
27,5
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
25,5
26,6
27,5
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
25,5
26,6
27,5
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Mortar
owner=Centrals
veteran=no
homecity=none
locations
30,2
32,2
31,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
30,2
31,3
32,2
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
30,2
32,2
31,3
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=E. Machine Gunner
owner=Entente
veteran=no
homecity=none
locations
14,76
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
23,31
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
20,40
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=Peronne
locations
27,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=Peronne
locations
32,58
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
38,58
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
41,61
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
49,63
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
TEXT
1914 DECEMBER
^
The war of 1914 ends in stalemate. Both armies is out of offensive power and starts to take
defensive position in trenches and strongpoints. The war has entered a new phase: The trench
war...
^
SAVE GAME AS WFRONT.SAV, LOAD 1915 AND RELOAD
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
22,24
23,25
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=German Conscripts
owner=Centrals
veteran=no
homecity=none
locations
22,24
24,24
23,25
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
CREATEUNIT
unit=Field Artillery
owner=Centrals
veteran=no
homecity=none
locations
22,24
23,25
endlocations
@ENDIF

@IF
CITYTAKEN
city=Neuve Chapelle
attacker=Centrals
defender=Entente
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
22,24
endlocations
@ENDIF

@IF
CITYTAKEN
city=Neuve Chapelle
attacker=Centrals
defender=Entente
@THEN
CREATEUNIT
unit=C. Machine Gun Battery
owner=Centrals
veteran=no
homecity=none
locations
21,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=Centrals
amount=200
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=Entente
amount=200
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=40
receiver=Centrals
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Centrals
maprect
22,14,26,14,26,18,22,18
moveto
20,18
numbertomove=ALL
@ENDIF

@ENDEVENTS
